Stress is frequently viewed as a bad thing. When playing a difficult game, for instance, stress might also result in a rewarding experience.
We've been asked to develop a game for psychological study that uses digital biomarkers to evaluate stress by students from Tilburg University.
In the hybrid game Cocktail Madness, your objective is to mix and serve as many different cocktails as you can in the allotted five minutes. The game will cause players to experience eustress, a healthy form of stress, through the fun and difficult tasks. Interactive gaming components like a real cocktail shaker, frantic music, shifting recipe orders, and the time constraint can also make you feel stressed. Data from the gaming will be utilized to study stress.
Info:
Project: M1.1 Design Project
Year: 2021
Designers: Aya Bergkamp, Inge Hootsmans, Guus Roben,
Helin Yatan
Duration: 1 Semester
Coach: Max Birk